I am a C and C++ programmer, specializing in low-level desktop programming and graphics programming using OpenGL.
I started programming in 2021 in high school, starting with creating games in Unity Game Engine, choosing my first language, C#. Then I started experimenting with the language, changing engines and eventually landed in a position where I write libraries and engines for fun and educational purposes.
I am fluent in C and C++ programming languages, have experience in C# and Java and know the basics of Python, shell scripting and assembly (NASM, x86_64). I have experience in Unity, Godot, Monogame, raylib.